"Orkjager: First Two Rounds of Combat"

I wrote a small narrative to the first two rounds of combat/ I was inspired so I started to write. There is a lot of DnD’isms that I am not going to explain, this site but I may someday try to explain or add definitions to it.

The Story

After a long hard day with the trudging caravan train, your mind feels the tiredness of watching the same thing all day – morning, afternoon, and into the night. You have seen the same on all sides of you trees to the left, trees to the right, wagon in front of you and wagon in back of you. You hear the rhythmic squeaking of not so well fitted axles of wagons, the clomping of hooves of horses pulling wagons or carrying a sagging rider, and a short conversation that rarely pops up. Most have succumbed to the mind numbing pall of monotony to not speak and just trudge on hoping to soon see the end of their journey the frontier city Faule.

Towards early morning ominous dark gray clouds quickly take their place over the caravan and seem to follow a cruel script to ensure a miserable journey. In a way you welcome the clouds as they bring a change, a little something to break the sameness of seeming to march on for the sake of marching on. The temperature drops noticeably and it cools down quite a bit; enough to make you want to reach for some warmer clothes, and clothes possibly better suited for the coming rain.

Black clouds have shrouded your day in darkness so now everything is even more the same than it was before. There is darkness and everything is darker. There is less to see now and that which you do see is covered in the shadows of the foreboded rain. Sunlight occasionally peaks through the black clouds in an almost divine moment. As if Pelor himself is granting relief from the darkness, coldness, and storm to come. That is but a brief moment as the sun loses its epic battle with the storm clouds and shadows once again cover the land.

The rain starts to pour down as if the world is trying to purge itself of the putrescent will of settlers looking for a new start, the desire and hope of something new. It seems as if the very world is against you trying to keep you from change; wanting to drown you in a sea of water, cold and a nothingness. The temperature drops even more; a cool breeze starts as the rain falls. A cold wetness permeates your very being and the sound of rain drones out all else and it is hard to see anything more than a few feet in front of you. The oppressive darkness, rain and cold turning the world into more of the same. You close your eyes and attune yourself to the will of the march, the rhythm of the caravan and you march on. Drear and gloom are your companions; isolation and nothingness are the gifts they bear.

It rains and rains for most of the day, from mid morning and on into the early night. You thought that it might never end just as Pelor himself wins a great battle seeming to banish the clouds; the temperature rises and the rain is reduced to a fine mist. The temperature rises quite a bit, enough for you to want to shed you warmer clothes and take in the warming rays of the sun. A warm mist replaces the rain and a fog seems to roll from the ground as the sun begins to warm the ground. It seems like a strange combination to you, the warm cloudless mist and rolling fog. The sun cuts through the fog and mist like a beacon of joy and warmth. Your bones seem to drink it up and you can almost feel the bitter cold and wetness start to recede. The sun reflects off the fog creating a wall of fluffy whiteness making hard to see more than a few feet ahead of you. You rely mostly on feeling the rhythm of the caravan to guide you forward. You find the ground muddy and wet as those wagons, horses and people that have come before you tear up the ground and let the water create a long trail of mud two or three inch deep for you to muck through.

A cooler light rain starts again and seems to dampen the fog a little bit as night seems to slowly creep upon you. Darkness firmly set itself upon the caravan and you find yourself cold, tired, and your body aches from walking or riding and you wish a reprieve from the endless march to the glory of Faule. A whistle pierces the silence and echoes from group of guards to group of guards. Like a wave of sound starting from the front of the caravan and rolling all of the way to the back bringing the promise of rest and an end to the march. The Caravan Master’s call for a halt and rest for the night was welcomed by everyone and you could feel a large weight being lifted, and the air seems to clear as sprits are lifted with thoughts of rest and sleep.

When the whistling resides people start to move about, welcoming the change in movement. Instead of a forward walk permeated by an unending cool dampness we get to stop and mill about, pick things up and talk. The settlers stretch, yawn, sigh, and slowly break out the gear for night time; fires are started, bedrolls and rolled out, and tents are set up. Guards work on setting a perimeter and assisting people in setting up camp. Some settlers go out to search for more food and wood to be dried for the next time the caravan stops.

The poised relaxation and contentness is broken by primal cries and screams as new creatures charge in to fill the empty spaces. Large brutal creatures wielding huge axes with doom on their breath and in their eyes. Axes fall and horses whinny and rear up as an orkish horde charges into the midst of the caravan in a howling frenzy of violence. You hear women screaming, children crying, and the dying screams of men cleaved asunder. The orks attack the nearest person they see and try to carry off women and take horses. The moment of such a severe change from a bland nothingness to pure chaos catches everyone by surprise. Your senses having been dulled by the march and you find it hard to process what exactly is happening. Through the mist and darkness you can see less than a handful of raiders doing their business and seem to be unconcerned that there might be someone here that could pose a threat to their orkish invasion.

A slight smile crosses Franky’s face as the realization that boredom has just been banished. He looks to the wet and dour Dagmar whose face instantly changes from a wet tactiturness to an almost maniacal glee as the realization that Orks had come for their death. Franky’s smile grows even larger and he says “Here we go…” while looking to Felicity and Dagmar, and he is curious to see what his new found companions can do. Franky’s hands, slick from rain, wanders to his saddle bags and pulls out his crossbow and readies it to be loaded. He begins and old chant about a dwarven warlord hoping to see the glory of the axe wielding dwarven heroes in Dagmar’s arm.

With great enthusiasm Dagmar pulls about his Dwarven waraxe and charges the nearest ork and completely over shoots the creature, his zeal getting the best of him. The ork passing by him seems to take no notice of the dwarven fury that could have just ended its existence. The dwarve’s axe bites into the ground and its cold-iron blade sparks as it catches a rock.

In an excited and worried rush Felicity pulls out her crossbow and fires at the nearest ork she can see, missing completely seeming to underestimate the speed of the orkish attackers. A concerned frustration sets upon her face as she drops the crossbow to the wagon seat. Her practiced fingers seek something more comfortable and familiar – her pouch of spell components…


At the head of the caravan the simultaneous reaction of Koric and Percy is uncanny and empowering. They react to the orkish invaders in very similar ways, knowing that there is strength in numbers, they seek to strenghten the many to ensure they can last the fight.

Koric’s powerful voice booms “Lo, I hear the roars of the orken hoards! Steady yourself, Percy, for this day many orcs will rue the day they face us!” Koric brandishes the symbol of Pelor as if it was reason enough for the orks retreat; a fierce resolve that all salvation lies in the glory and light of Pelor. Koric roars “Pelor, heed my call! Grant us a swift and rightous victory in your name!” and the very air seems to be filled with energy and people in the area seem to feel as if the very will of Pelor guides them and gives them strength.

Percy says more to himself than to anyone in particular “So much for this being a safe area; and for our flankers.” He pulls his mind from focusing on the world at large and concentrates in the way that he has been taught. He draws confidence and an air of command seemingly from nowhere and shouts “Strike hard lads and take your openings”. His command of the field battle and the shout of a commanding prescence on the field pushes the guards and settlers on. He yells “Come on, give ’em some back.” not wanting to speak with too much military jargon as few here would understand. Percy’s tactical minds seeks a common ground from which the orks attack hoping to find a weakness in their plan. He pulls his bow about and fires towards the charging wave of orks. The arrow loses itself in the night and seems to give the viewing settlers more confidence and pushes them to hit harder.

The effect of a the commanding prescence of Percy and the blessing of Pelor fills the battlefield and the settlers fight on knowing that there are competent adventurers about.


A slience falls over Lindal as he quickly and carefully weaves his way through the scattering settlers like a hungry cat hunting his prey. Determination fills his eyes as he deftly slips his quarterstaff from its back holster and attempts to crush the ork’s skull in one smooth movement. His staff slams into the ground and dirt shoots up all around as it misses its target, his eyes never leaving his prey as the hunt has not ended. The speed of this ork is deceiving and it is not a mistake he shall make again.

After seeing Dagmar of the Clanging Armor swing and completely miss the ork Franky thinks to himself “…born to such weapons…?”

Dagmar swirls his dwarven forged death-dealer menacingly through the air as he snarls at the ork and then shouts “That’s your last warning ork, release the woman or the next one takes your head off.”.

Worry continues to distort Franky’s cherubic face as he fumbles around to load his crossbow and continues the Dwarven Chant of the Valar Dwarves. His keen eyes searching for the biggest threat to the struggling threesome and levels the crossbow marking his prey.

Not taking kindly to being ignored by the ork, Dagmar follows through on his threat taking a big two-handed swing partially severing the orks neck. Its body slumps to the ground with the face stuck in an expression that is half snarl and half confusion. Blood splatters on the ground and on dwarven armor; it spills onto the ground forming a crimson pool of the orks life essence.

“I warned ye!” Dagmar said confidently with a smile.

“Come on ye cowardly sows! Leave off the wimmen an bairns an face a real dwarf!”

Dagmar says to himself “I’ll need to ‘ave the lad, Lindal, teach me orkish. It’s not worth taunting opponents in combat who cannot understand ye.”

Felicity’s hands weave through the air, as if she is gathering floating pollen. Swirling motes of light begin to coalesce in front of her as she concentrates on the weave and the spell pattern she instinctively understands. The motes of light concentrate into a single bright point and she lets out a wild shout, “Bite of the Rat!” The light seems to scurry through the air like a thousand tiny ravenous rats rushing to eat the only slice of cheese left in existence. You could swear you heard the scurrying and gnawing of rats as the light impacted the ork’s shoulder causing it to visibly give under the force of the spell. The ork grunts loundly and turns toward the source of its pain eyes flaring with savage rage. The ork, seeming not to care, lowers its wounded shoulder and rushes towards her.

Felecity looks at the frenetic melee surrounding her and begins to worry. Her left hand grips the handle of her scimitar so tightly her knuckles turn white. “Franky! Where are the others? Can you see them? Should we run?” With the satisfaction of the success of Rats Bite her right hands goes back into her component pouches, preparing to unleash more of the wrath of the Green Path.


“Fear not, Percy, for my arm shall aide yours!” Koric roars as he raises his heavy mace in the air and swings it in a deceptive and seemingly wide path from the upper right. The ork does comprehend the what is about to befall and dodges to the left just a little thinking itself safe. Koric’s mace smashes against the ork’s ribs in a crushing horizontal slant. The ork folds over the force of the blow and slumps hard to the ground. Koric’s eyes light up as he quells his foe.

“Friend Dagmar!” he yells hoping that his dwarf friend can hear him. “Everyone! Protect the women and children!” He looks around for the next target who wishes to experience Pelor’s wrath. Koric raises his mace to the sky and shouts “Praise Pelor! First blood!”

“They bleed like anything else!” Percy states in a matter-of-fact yet jubillant manner as he sees Koric’s ork fold to the ground. The cleric’s display of martial prowess is enough to distract him from his own oppenent and his arrow goes wide. “Focus, focus.” He says quietly to himself.


Lindal’s eyes were full of an anger that none of his companions from last night would have recognised. His quiet demeaner belies a silent rage within. The hunter spun around swinging the quarterstaff over his head like a two handed sword, never missing a beat. The resounding sound of a sickening crunch announced the staff as it connected with the orks head crushing it, not stopping untill it reached the collar bone. The ork’s corpse slid silently down the length of the staff leaving a bloody trail and silently lay to rest on the ground.

Category: DnD, Narratives, RPG, Writing
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